How can i use this. Been working with morph targets in ue for a while, but since the unreal 5.5 update with the import changes i have been unable to use the curve containers for the control rig. I’m practicing a third person demo recent days, and i really wonder how to make character mesh and weapon mesh interact together like reload or check the weapon.
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I just got 5.6.0 and wanted to use the skm_manny (not skm_manny_simple).
However, it seems that only the simple version is available with the game templates.
Summary when i am trying to retarget mixamo animations to the character device skeleton using the automatic retargeter (right click on animation → retarget animation) the. Hello, is it possible to change the skeleton asset of an existing skeletak mesh. To get a really good understanding of how the game animation sample project works, i decided to rebuild it from scratch with a metahuman skeleton / skeletal mesh.
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